Submachine Gun

Weapon

Details
The submachine gun's high rate of fire can quickly damage enemies at the cost of having little individual shot damage, going through ammo rapidly, and having sub-par range. Thankfully, reloads are fast enough and hip-fire spread is manageable, but recoil while aiming can be an issue without a muzzle brake fitted.

The .45 submachine gun is a staple of the Wasteland, following old pre-War mafia values and traditions.

Stats
2d6 piercing, 12.7lb, .45, (ammunition, full auto, range 50/150, reload 50-rounds, two-handed)

Modifications
[Grip: Recoil Compensating. Muzzle: Suppressor. Magazine: Drum. Receiver: Hardened. Sights: Electronic.]