Green Crooks

The Green Crooks are a nomadic tribe formed by Goris and Xarn, the last remaining Intelligent Deathclaw.

They thanked the Chosen One for their victory against the Enclave, and then decided to work together to form a tribe to keep their lineage going, and to perhaps become emissaries of peace for mutants in the Wasteland.

As the two wandered Northeast from Navarro towards the once annexed Canada, they stumbled upon a tribe of savage tribals clad in green paint who ambushed the two deathclaws. Goris and Xarn were able to fend them off but both sides were injured, with nobody killed.

Peace was negotiated, and then talks were had. Not long after, the two groups merged and became one, known as the Green Crooks. After some time travelling, things happened, and the first generation of Green Crook deathclaw were born. They were taught to speak and fight, and were given free reign to learn and explore as long as they remained travelling with the tribe, and to not kill anything sentient unless given no other option.

The tribe grew and amassed more people as they pushed towards Canada, gathering pack animals and wagons and growing a name for themselves as a force of good that means no harm. Caravanners would tag along their convoys and would spread word to others that the robed behemoths glad with the emblem of a green crook would fight like monsters against the threats of the Wasteland.

The second generation of Green Crook deathclaws would come with terrible news, stillborn eggs and deformed babies; Gorris investigated and came to a conclusion that the F.E.V. that the Enclave had injected into them for their intelligence was not meant to last for generations. The deathclaws were designed as weapons by them before the war, and further enhanced after the war with even more virus injections.

He held onto an empty vial of F.E.V. from him and the Chosen One's victory on the Enclave Oil Rig, snagged in a rush as he fled the exploding compound years back. He examined it further in detail and noticed using a scavenged and intact magnifying glass, a label on it marking it was created in a chemical plant located in New York. With this knowledge, he knew that the only solution to this problem was to perhaps repeat the same thing that the Chosen One had to go through, and put his next generation through trials to find the perfect one to go on this life or death journey for not only himself, but his people.

Degen was chosen, after succeeding the trial and facing off in life or death combat against one of the tribes guilty; a murderer named Rehrt who killed his own kin and was essentially made into a pack mule to repent for his crime. Degen sliced off Rehrt's hands during the fight, not wanting to take the life of another, opting to spare him.

Degen was given knowledge from Goris to head towards the ruins of New York to find any sort of information he could gather on the genetic degradation that him and his kin suffer. He makes it plainly clear how dangerous the task is, and Degen accepts it. Degen leaves the Green Crooks at the age of 20, and travels Southeast from Ronto towards New York. He arrives in New York at the age of 25.

Prime Intelligent Deathclaw
These two head Northeast and encounter The Crooks as they ambush. Negotiations are made, and the two groups form the Green Crooks.


 * Goris, Intelligent Deathclaw Elder Overseer, Leader


 * Xarn, Intelligent Deathclaw Elder Advisor, Lieutenant

The Crooks
The Crooks ambush the Prime Intelligent Deathclaw, but were convinced to merge together and form the Green Crooks after negotiations.


 * Reggie Mean, Human Marksman, Leader
 * Damage Diana, Human Brawler, Lieutenant
 * Grizzly, Ghoul Technician, Lieutenant
 * Chad the Warden, Super Mutant Brawler, Lieutenant
 * 10 Crook Raiders

Robots

 * 3YE-R15 (Iris)

Generation 1 Intelligent Deathclaw
Generation 1 Intelligent Deathclaw are the first generation, born from humans. The Prime Intelligent Deathclaw Goris and Xarn found it impossible to coax a wild female deathclaw from the Wasteland to mate, nearly losing more than just limbs in the process. As a result, the two found it easier to mate with the more willing (usually coerced with caps) to mate. Learning from some Pre-War books, Goris knew that if he wanted to quickly repopulate, they both would have to form a harem and get busy. Xarn agreed, and the rest is history.


 * Visionary


 * Dirge


 * Corvega


 * Glare
 * Thackeray


 * Rehrt

Generation 2 Intelligent Deathclaw
Generation 2 Intelligent Deathclaw are the second generation, born from Generation 1 carrying the torch and breeding much like their fathers before. These unfortunate souls were unfortunately unlucky, as many of them were stillborn or were born with some sort of defect or problem that would usually appear later on in their life. Unlike the Generation 1 Intelligent Deathclaw, the second generation look strikingly more humanoid, and find it easier to pass off as one if they disguise their Deathclaw appendages.


 * Degen


 * Richard


 * Nyuk


 * Triumph

Integrated Crimson Caravan Company
These members of the Crimson Caravan were convinced to abandon their prior faction to join the Green Crooks.


 * 5 Merchants
 * 5 Children
 * 20 Guards
 * 2 Doctors